Independent game studio · Türkiye

We build online games and keep them running.

Rabels is a small game development studio based in Türkiye. We design and build multiplayer games, operate the servers they run on, and stay with our players after launch with regular updates, fair moderation and real support.

Founded
2026
Based in
Türkiye
Focus
Online multiplayer games
  • Game design
  • 3D art
  • Unity development
  • Real-time servers
  • Matchmaking
  • Steam integration
  • Live operations
  • Content updates
  • Moderation tools
  • Player safety
  • Player support
  • Localisation

01What we do

We make the game and take care of everything around it.

An online game is more than its download. It needs servers, updates, moderation and people who answer when something goes wrong. We do all of it in-house.

  • Game development

    Design, art and engineering by one team, from the first prototype to release.

  • Online multiplayer & servers

    Our own server software for matchmaking, rooms, accounts and progress.

  • Live operations & updates

    Regular updates, new content and fixes, guided by player feedback.

  • Community, moderation & safety

    Clear rules, in-game reporting and moderation that is applied consistently.

  • Player support

    Support requests answered by our own team, in Turkish and English.

disciplines handled in-house
5
languages in our first game
16
languages for player support
2
stages from prototype to live service
4

02Our principles

How we work

Five principles guide our decisions, from game design to the way we answer an e-mail.

More about the studio
  • Player-first

    We decide by asking what is good for the people playing.

  • Fair play

    Skill and judgement should decide a match, not shortcuts.

  • Safety

    Reporting, chat filtering and moderation from day one.

  • Quality

    Fewer things, done properly and tested before release.

  • Transparency

    Public rules, clear patch notes and a team you can reach.

03How a project moves

From prototype to live service

Every project goes through the same four stages. Players get involved early, and our work continues long after release.

  1. Prototype

    We test the core idea early with a small playable build, and drop what doesn't work.

  2. Closed testing

    A limited group of players tries the game. We fix, measure and adjust.

  3. Release

    We launch on the platforms that fit the game, starting with PC and Steam.

  4. Live service

    Updates, events, moderation and support continue for as long as people play.

More about how we work

04Projects

Our first game

We focus on one project at a time. Right now, that project is Masquy.

Rabels' first game

Masquy

Online social deduction game

Closed beta

An online social deduction game for 6 to 12 players. Masquy is in closed beta on Windows and is coming soon to Steam.

  • Closed beta
  • Windows PC
  • Coming soon to Steam

Let's talk

A question about our work, an idea for a partnership or a press enquiry? Write to us and the right person will get back to you.