About

A small studio with a long-term view

Rabels was founded in 2026 in Türkiye to make online games that people play together, and to run them properly for years.

01Our story

Why Rabels exists

We started Rabels because we love games that bring people together: the ones you play with friends late into the evening, where the conversation matters as much as the rules.

From day one we decided to keep the whole process in our own hands. We develop our games, write our own server software, moderate our own communities and answer our own support requests. For a small team that means more work, but it also means we can fix problems quickly and stand behind everything we release.

Our first game, Masquy, is an online social deduction game and is currently in closed beta. What we learn from it shapes how we approach every project that follows.

02Our principles

What we hold ourselves to

These principles are not slogans for us. They are the questions we ask before we ship a feature, change a rule or answer a player.

  • Player-first

    We make decisions by asking what is good for the people who play our games. Sometimes that means saying no to an idea that would make the game worse for them.

  • Fair play

    We design our games so that skill and judgement decide the outcome of a match, and we act against cheating and abuse.

  • Safety

    Everyone deserves a respectful place to play. Reporting, chat filtering and moderation are part of our games from the first day, and we handle personal data with care.

  • Quality

    We would rather ship fewer things that work well. We test before we release, and when something breaks, we fix it.

  • Transparency

    We say what we are working on, what changed and why. Our rules, policies and patch notes are public, and players can always reach us.

Let's talk

A question about our work, an idea for a partnership or a press enquiry? Write to us and the right person will get back to you.